Makes building more difficult and mining more dangerous.
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Watch out for cave-ins! Allows crops to grow and mobs to spawn while asleep. In essence, speeds up time around you while in bed. Also allows 'Napping' in the day. VerticalRedstone was to cure the headache everyone went through when they realized that they couldn't place wiring on walls. The original way to wire up and down is quite silly. And not only that, it adds an additional delay for each Y-Coordinate it moves. My solution is simple to use, you can now wire straight up a wall. If you use redstone at all, you're going to want to have this.
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Think you are too good in Minecraft? Why don't you play on the difficulty "Very Hard"? It is so hard, you will wish you never played it. Are you tired of being lulled to sleep by the plains, deserts and rolling mountains of your average Minecraft surface world? Do the constant swamps and flat snow worlds lead you to explore for hours on end just to find exciting terrain? This mod is for you!
Now includes height maps. An added mode that is similar to hardcore in that you get one life and it's stuck on hardest difficulty. It gives you one live, and one day to prepare for the zombie apocalypse, which occurs at midnight. After midnight, the night last forever and many zombies spawn. It also adds a Creeper apocalypse mode, an even harder challenge.
Identical to the zombie apocalypse, but there's only Creepers. Warning: Extremely volatile. This mod adds a new world generation option. It also locks the player into side view. This mod adds many new stairs to the game-including glass, stone, and wool! A whole new realm with new blocks, mobs, items, and a new accessory system. A mod with no clear goal, hence the name, adds a bunch of random and cool stuff, read forums to know more detail. This mod gives you poison gas grenades. Two versions: one with Dispenser support, one without.
This mod adds a new biome with new mobs and features involving Antarctica. This mod adds a bait box which can be used to trap non-hostile mobs, making it easier to collect their drops. Adds a new weapon to the game, the battleaxe. It can be made of wood, stone, iron, gold, and diamond. This mod adds many new functions to the game, including powered a mechanical power system, light blocks, pulleys and platforms, pourable cement that turns into stone, pottery, a way to cook food but only food without wasting any fuel and much more!
It also adds a majority of game changes before you can even start with that stuff! Changes the way ores drop items. Makes every ore drop a configurable amount of items with guaranteed and chance based values. Now with Magic Orbs! This is a simple mod that adds a new recipe and tool, for every tool type wood, stone, iron, gold and diamond. This mod restores the recipe of the books to how they use to be in 1.
This mod adds 'foils' to bows. You can enhance your bow, adding a material to it. This mod adds many new items, most of them being food, and some blocks. This mod adds new blocks and items to the game making you capable of building bunkers to protect yourself from the dastardly creatures that inhabit minecraft.
I've always liked how minecraft cannons were built, but they were always too wasteful and time consuming to be used realistically. I set out to change that. Cannon powder works exactly like tnt, except it doesn't remove blocks or damage entities. It's used to push things. Also known as Better Dungeons. This mod adds tons of new generated structures, and a few mobs. Including horses! Adds craftable little people that fight the soldiers of different colors.
Lots of new uses for items such as sticks for swords, leather for armor, and dirt horses. Adds 16 colored redstone torches and 16 repeaters that correspond to the 16 dyes.
Adds redstone and coal blocks, allowing you to have much better storage. Adds 64 new blocks. These blocks enable you to compress 9 blocks of almost any material into one compressed block. And you can even continue compressing 9 compressed blocks into 1 super-dense block! And as an addition, you can create powerful tools and make armor. Of course, you can even use it as a decoration. Adds a redstone block to the game. It can be used for compact storage or as decoration. CountryCraft adds new features and items to the game related to Australian Country Life.
Beyond updating it to 1. This is still in beta, the code is messy and ALOT of mods may lag you. However it is fully usable. Ever got nightmares of creepypastas? Ever wanted CreepyPastas in minecraft? Me neither, but I decided to do it anyways! Now with Mothman and Slendy! Crossbows adds several different types of crossbows and bolts to the game. The crossbows fire differently than the regular bow. Cross the Line adds new features to minecraft. The latest release added crossbows and random coins. Check the forum thread for more information.
Adds 35 new blocks. This mod adds some new ores, tools, a new and strange dimension, and a range of magical staves with various effects. Adds Defensive blocks like barbed wire and 6 melee weapons from WW2 era. A mod that adds a very special time watch that when fueled lets you control time and even stop time! A mod that makes dirt usefull! Dynamic Elevators adds an easy to build, redstone free option for your vertical travel needs. Simply place an elevator block and it will automatically detect all of the possible floors it can travel to. RPG style mod that adds classes, set in a world of Chinese mythology.
A stand-alone mod that adds new mobs, blocks, items, as well as changes core gameplay. Advanced Alchemy, Transmutation, Dark Matter, and oh Development for EE3 is in progress. A drill that lays a sequence of blocks behind while drilling blocks in front. Great for building bridges and tunnels. This mod adds new plants such as tomato plants it adds new trees such as orange trees and more. Also adds new Fishing poles and a new block named "Automatic Fishing Module". This mod adds several types of blocks that will when placed on the surface and right clicked instantly spawn a structure.
The current structures are: Regular house,Deluxe house and a Custom House. This Jurassic Park style mod lets you recover dinosaur DNA from dug up fossils and bring them back to life. Adds furniture into the game including chairs, tables, fridges and more! The glass light is a simple mod.
It's a block that lights up on redstone trigger. You can also light it by right clicking it. Glass Tools is a mod that adds glass tools and explosion proof glass to your game. They are hostile. It also adds new arrows and staffs. Diamonds don't grow on trees, they grow on reeds!!! With the growable items mod you can grow diamonds! All you need is one sugarcane reed and one diamond, craft them together, then you have a diamond reed! Plant it next to water and let it grow!
There are many other reeds but this mod grew off of the idea of diamond reeds. Turns Minecraft into a hack n' slash RPG, featuring stats, magical loot, randomly generated dungeons, a multi-chunk Area system, and even a new dimension. Enjoy By: TheJukecast. Adds several human and humanoid NPCs — some friendly and some hostile. Adds a block that looks like cobblestone but is as strong as obsidian. Adds an Instant Lake block that when placed entirely fills an area enclosed by blocks with water, and an Instant lavapool block that does the same thing, but with lava.
Many challenging problems come up when you're faced with the 16 block distance limit of redstone. You can repeat the signal, but every time you do it introduces a delay. Adds a landmine that looks like grass but explodes when walked across! This is a small mod that adds a new hostile monster to the game that spawns in lava and spits fireballs at you. Adds new mobs to the minecraft world. Ultimate building, breaking and mining tools, great for building servers, harvesting tons of resources and for fun.
Mine, build, and destroy quickly. Based on the original mod by mightypork. Depending on what you want to do with them, this could be a game-maker or game-braker. Use with caution. Work in progress Adds features from the Mass Effect series into Minecraft including guns, powers, planets, and vehicles.
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Like the Name Suggests, this mod will make all Skeletons around your world hold a sword instead of a bow. But this isn't your average minecraft sword This is an Ancient Blade! Kill the Skeletons, smelt their sword and turn it into a new sword or a bow! This mod adds new weapons such as halberd and maces it adds new armor will add new mobs and generations in the near future and more. This mod is a village simulator with similar mechanics to economic strategy games. Adds npc miners, lumberjacks, farmers, and more to collect resources for you!
Minecraft Overloaded is a mod that adds many things, including 2 ores, 2 mobs, 2 swords, one more food, and much more! You can cast magic with your Wand! Set fire to the world with your new Blaze Sword! Then you can relax at home with some Baked Bread! Have fun and enjoy all of your possibilities in Minecraft Overloaded!
1. Download minecraft forge.
MineEnhancer is a mod that adds items, blocks, dimensions with height terrain, custom structures and a lot of tweaks to the game. Minefactory Reloaded provides a way to automatically farm plants and animals, as well some new rail tracks! Mine Fantasy adds a range of new blocks, items and features into minecraft surrounding a medieval context. Adding new elements to the game such as forging, allowing the creation of new tools and powerful armours, new methods to enchant and augment items. Mine Industry adds a number of useful blocks that can be used in automated factories.
This mods adds a many ores, tools and armor so you've got something different then the default tools. This mod adds the most feared weapon amongst gods Adds a plethora of new ores, flowers, trees, tools, armors and foods. Focuses on generation, and has many useful items and natural structures to make your game a better experience. A mod that aims to add and improve Minecraft by only adding Minecraft style objects and other creations.
It adds new biomes, blocks, food items, weapons, gems, tools, ores, has an improved GUI and of course includes the Paxel tool. Makes Mobs in minecraft Poo. Most poos have uses and some can be eaten! Adds over 50 mobs, items, and more!
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All in this one mod, you can collect new never before coded items, which can attack, or help, and even mobs will become your friends, but mostly, in this case, YOUR ENEMY! This pack is smaller than the WW2 pack, with only guns and no planes or vehicles, but it has some pretty good weapons that will provide plenty of entertainment and advanced protection from those damned creepers.
Plus Tons of coloured Bricks and Items! Craft blank discs out of obsidian, iron, and glass; combine them with music sheets made out of paper and various substances; pop it in a jukebox and listen! Adds 11 new discs, including a customizable one, and comes with expansion packs for even more discs and a portable disc player! Uses MC Forge for no sprite index usage. More Pistons is a mod that adds colored Pistons that have increased length, and a Gravitational Controlled piston for those Cannon Lovers.
This mod adds new tools, gems, ores, armor, achievements, and allows you to create tools out of many vanilla materials. In total it adds tools, 17 items, 14 ores, 16 blocks, and 16 sets of armor. More Uses For Pumpkins is a mod that adds more recipes, items, blocks, and uses to Minecraft that has to do with Pumpkins. More Walking Dead is a mod that stops zombies from burning, and will add more zombie later.
This mod adds: Obsidian tools and armour, Bedrock tools and armour, Emerald tools and armour, Grenade and yellow diamond. If you want to know about planned Features, please visit the MinecraftForum-Page. The motion detector is a multipurpose redstone output.
You can use it to trigger automatic doors, traps, lights, just about anything. This pack is full of toy Nerf guns that are completely harmless and do no damage whatsoever. Totally pointless you might be thinking, in which case you are absolutely right. SMP coming soon. Now you can live in the Nether! This mod adds trees, ores and many others to the Nether. This mod adds many new things including a new ore in the nether and more!
This mod brings you those feature you always wanted: super powerful obsidian armor, and amazing obsidian tools. Obsidian Plus adds new tools, armor, weapons, achievements and more. Most items are based around Obsidian because I thought that obsidian was a bit useless along with gold witch a lot of recipes also use. Adds 3 new types of ocean dungeons to Minecraft. Traveling trough the ocean biome is now way more fun! Peurounet generator is a mod that change the original minecraft generation.
The block can be placed in the air and will not fall until redstone lights it up. PlatinumCraft adds new blocks, items, and mobs, such as the platinum golem, platinum zombie, platinum creeper, platinum giant, and etc. It adds in platinum tools, armor, and other cool stuff. Adds many different types of conveyor belts, item elevators and descenders, automatic crafting benches, etc.
This mod adds elements to the game that are similar to redstone in functionality but help to make the space required for redstone circuits smaller. This mod adds 14 dinosaurs and makes it so only spiders and squid spawn. It also adds 4 new plants, 6 items and 3 blocks. All trees are also a little bigger. A mod that backs up all of your Minecraft files, or whichever ones you specify. This mod adds a more "realistic" nuclear bomb to the game. Features include a mushroom cloud explosion, fire, sand being turned to glass and water being vaporized.
Make redstone easier to understand by integrating redstone logic into single blocks! Adds a redstone dust storage block, similar to iron, gold, or diamond storage blocks. Your dream has become a reality! This mod adds robots, a new biome, and much more! The rope was created for all those times you wanted to rappel down a large cliff or cave.
The rope must be attached to a solid block on top. Any rope blocks placed directly next to other rope blocks will be added to the bottom of the rope. Adds tons of new items to the game! Over different Items, ores, and potions! Also Adds 10 Different Mobs! ExtraPlayerBuffSlots, allows mods to expand the number of buff slots during mod loading. Look in Terraria. Engine, Terraria. Core, etc -Many PreX and OnX hooks no longer "short-circuit", allowing all classes to run even if a method in another mod returns a value that will prevent the later methods from running.
RightClick replaced with ModTile. New method allows fixing issues with right clicks causing weapons to activate. OnCatchNPC hook for when npc are caught in net. Thanks direwolf -ExtractMod now extracts xml documentation file if present. Register can be used to register a single instance of a class, to simplify proper mod unloading -MonoMod updated to v If you are on v0. It allows flat damage increases --ModItem. IgnoreDamageModifiers allows for an item to ignore any modifiers, useful for special weapons. Thanks Leemyy -ModPlayer. PercentIncreasedDamage Please request more common tooltips you'd like to see made available for localization -Main.
IsLockedChest and ModTile. UnlockChest allow for proper locked chest support. Spoiler: QOL -GOG version support -Mods will automatically be enabled and reload when leaving the mod browser -Automatic player and world migration -Common exceptions are ommited from exception logging -Mod Sources now hidden until developer mode is enabled -Localized menus should now fit inside menu buttons -Load errors are now more informative and provide more options -SteamID checked before publishing mod -ModNet diagnostics. Press F8 to see how many packets each mod is sending.
Double click to install or enable mods. Thanks SheepishShepherd for the sprite. Please update your obsolete overload. AddMapEntry for ModTranslation overload --Fixed mouseover hitbox for animated items --Fixed unpacking mods not correctly converting. This affects compile messages --Fixed a ConsumeItem error when placing the last item in a stack -QOL --Updated mod browser icons --Added a line saying "No mods found" to the browser if no mods were found --Added options to the menu to remove forced minimum zoom and allow greater resolution in internal graphics device --Added "Update modpack with current mods" option for modpacks --Implemented a performance boost by caching item.
Thanks to Leemyy , DarkLight66 , Flashkirby , and orian34 for their contributions towards this release. Thanks so much to our Golem level Patrons. You can change your RollChance to influence how often your ModPrefix is rolled. See the documentation for more details. Rebuild mods with 0. ChoosePrefix -ModPrefix support -Mod. UpdateMusic - New parameter for Music Priority. NewPreReforge -Mod.
HasBuff -NPC. HasBuff -UnifiedRandom.
NextBool - Simplifies code. Make sure your file is named 'icon. The icon will display in the mods menu and in the mod browser when published. Mod references button in Mods menu to Enable dependent mods -Added a download all functionality of both ModPack and Mod Dependencies this one while in Mod Browser Menu -Fixed a crash for the mod browser when the user had duplicate.
World functionality -skipselect launch flag for mod authors who wish to skip player and world select -Translations -- Russian -- Polish -- Portugese. GetEquipTexture, Mod. GetEquipSlot, and Mod.
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GetAccessorySlot -Fixed many freezing bugs resulting from GlobalItem -Fixed bug where selling items makes them lose their ItemInfo -Improved the speed and appearance of the mod browser -Added the ability to suppress mod browser warnings -Added object overload for ErrorLogger. NewItem overloads -Added Main. DiscoColor to get the rainbow color more easily -Added Item. Spoiler: Bug Fixes -Mods are now correctly sorted, fixing many cross-platform bugs. Such as ItemIDs out of sync, causing items to magically transform -Fixed an potential issue with trap projectiles -Alternate Currency Tooltip fix -The bug when player is killed by mod projectile -Some Tile framing bugs -GetWeaponDamage does not work for melee -ModPlayer.
NextBool -Main. NextFloat maxValue -Main. NextFloat minValue, maxValue -Main. NetmodeID for easy netMode value access e. MultiplayerClient -Terraria. LangID for easy language value access e. English -Terraria. MountID now has const values for vanilla mounts -Added some modder-error protections.
Properties defaults to all True. ChatInput -Fixed bug where defender forge can't save modded items -Minor fixes. CatchFish -Fixed bug where return value of TileLoader. Slope is ignored -buildIgnore now accepts both slash types for directories -Updated to Terraria 1. Elements public -Made Main. DrawHealthBar public -Made Terraria. DeActive and Wiring. ReActive public -Modded maximum life now displays in character selection.
Clone -Fixed bug where "endless" ammo can get prefixes -Fixed bug where modded chest names start out empty -Fixed vanilla bug with DrawData. ItemIO public -Made all hook calls public -Exception messages now show inner exceptions -Warnings are now hidden from compile error messages and logs -Added tModLoader version information to.
Spoiler: Bugfixes -Mods now unload in the reverse order they were loaded in -ModifyHitNPC and ModifyHitByItem for NPCs can now modify damage -Modded items lying in the world now animate at the correct speed -The Extractinator no longer accepts every single modded item ever -Doors no longer cause chaos on servers -Abstract classes are no longer autoloaded -Fixed severe vanilla-CraftGroup-related FPS drop -Word wrap on exception messages and mod info no longer splits up words. SetDefaults did not change vanilla names and tooltips. Load is no longer abstract.
SaveCustomData and ModItem. LoadCustomData hooks -Made tooltips easier to add. Last edited: Oct 11, Azu Retinazer. Note: I will improve this thread once I make more progress on the ModLoader. This means you can easily make mods that are compatible with other people's mods and save yourself the trouble of having to decompile then recompile Terraria.
It is made to work for Terraria 1. My goal for tModLoader it to make it simple as possible while giving the modder powerful control over the game. It is designed in a way as to minimize the effort required for me to update to future Terraria versions. Once I make substantial progress on tModLoader, I will also become open to everyone's suggestions for more hooks. Note: The documentation is for features I have currently completed.
So you can use this to track my progress on tModLoader. It contains many static fields and methods related to mods and their contents. Fields: public static readonly string ModPath The file path in which mods are stored. Mod sources are the code and images that developers work with. Spoiler: Mod Mod is an abstract class that you will override. It serves as a central place from which the mod's contents are stored. It provides methods for you to use or override.